Reference Guide
Academy
The Aurrian school system, teaching both new and old souls in many fields.
Architect
A creator that uses synthids to plan and generate public infrastructure.
Alchemagi
Amplified mental manipulation of the elements that make up both Earth and Aurra, learned by all Aurrians. There are 10 known alignments.
Alchemagist
An adept alchemagi wielder with exceptional power and control.
Animal Farm
Designated areas in and out of Cities where animals from Earth are reborn.
Aurra
A world opposite of and connected to Earth, where its recently deceased arrive after judgment to live the second half of their full lives.
Aurrian Military
A police and public aide force that operates independently of the Guard.
City
An Aurrian metropolis of varying condition, 26 in all, named A through Z.
Claws
Produced by the demon, a pair can open a tear to the opposite world.
Datastone
A solid block that contains a complex blueprint for creation via synthid.
Demirriage
Ancient scroll-based light transportation that is generated through light. It can transport the operator to anyplace they can remember well.
Demon
An engineered flying serpent able to survive the haze and traverse worlds.
Fibrocator
A device that uses a teleportation network via the fiber between the worlds.
Fragmented Dimension
A realm between Aurra and Earth where spacetime only partially functions.
Full Life
To live both an Earth and Aurrian life, before being reborn on Earth again.
Guard
The central ruling military force of Aurra, with varying presence in Cities.
Half Life
One half of what is considered a soul’s full life cycle, on Earth or Aurra.
Haze
A caustic global atmospheric particulate that destroys organic matter.
Hold
An abyss where souls await judgment or pass through to return to Earth. It also has a hidden kingdom that operates outside of the Guard’s control.
Judge
Staff in Hold who looks at a recent Earth life and assigns a soul to a City.
Knight
An Aurrian with mid-level sword combat and alchemagi capability.
Paradigm
Someone with incredible, but exclusive ability in one alchemagi alignment.
Portal
One of very few gateways that grant access to Earth from Aurra.
Pretorian
Six elite alchemagists that protect royalty and execute their orders.
Providence
The ability of the Guard and other political figures to assert power over the masses while remaining immune to any possible retaliation.
Newsoul
A new Aurrian that has no prior full lives, only their first Earth half-life.
Rairer
A bio-engineered five-legged large beast of burden also capable of being trained for combat. Highly intelligent, they primarily remain beneath Cities.
Recollection (Recalling)
A meditative state in which Aurrians can remember past lives in great detail.
Spirital Injection
The final step in an Aurrian birth, in which the hospital staff will implant a waiting soul from Hold into the body of a newborn baby.
Sunlamp
A handheld lantern that produces a small protective sphere against the haze.
Sunsphere
A much larger sunlamp that keeps an entire City in a protective dome.
Synthid
A small block that allows the creation of food or matter via the mind.
Universal Age
The total amount of lives, or estimated years, in which a soul has existed.